I honestly think that it would have scored better had it not been on the Eamon system. As much as I love Eamon, I think we can all recognize that it is archaic in comparison to modern IF systems. When reading some of the IFcomp reviews, complaints about the game ranged from the lack of modern IF shortcuts to inability to UNDO a death in combat to the chunky lettering on an emulated Apple screen to the random nature of the combat to just the fact that it's on an emulated system.
But there were some good things too! One reviewer called it "the perfect Halloween treat--perfect for a night when you want some creepy thrills" while another states "this game is highly recommended to all those who believe they might like a game with random combat and unfair death traps, for it is surely among the best games of that type." I was surprised by the number of people who weren't completely put off by Eamon! Then again, there were mixed emotions. "I am fascinated to say that I simultaneously got really into this game and also have almost nothing good to say about it."
This snippet of a review may sum it up best:
This would have been a pretty damn good game twentysomething years ago. It has a coherent setting, it's good at gestural, tell-you-as-you-need-it information-delivery, it has hints of a plot that is, if not particularly striking, at least somewhat considered. (It seems highly likely that we're either hallucinating or caused all the horrors with our BRAIN.) The trouble is that IF has improved rather a lot over the past twentysomething years.Since you're here, reading this blog, I can only imagine that you've played Eamon and are familiar with it. In a way, these complaints are similar to the old complaints about the older v4 Eamons when v7 was widely available.
So what do you think? Have you played it? Are these accusations fair? Should Leadlight be judged compared to modern IF standards or should it be judged in the Apple II/Eamon context which was the basis of its creation?