Eamon is not, and has never been a one voice medium. There are definitely people out there who have something to say about Eamon, even if it's been twenty years since they last played.
So, I'd like to offer this soapbox. Want to write something about Eamon? Write it up and send it to me and I'll repost it here. Not only will it appear on the blog, it'll get reposted to the website (the Eamon news section of the front of http://www.eamonag.org/) and the facebook group (http://www.facebook.com/EamonGuild).
Have a lot to say? Let me know and I can set you up as a co-author of the blog.
Your input is welcome in whatever form... Tell us about your first experience playing Eamon... About that great adventure you wrote, but never sent in to be published... that piece of fan mail you received from someone who played your adventure... Your excitement in finding Eamon again after all of these years... Whatever it is, we want to hear about it!
Matthew
Friday, December 09, 2011
Sunday, November 20, 2011
Maher part III
In his third post about Eamon, Maher looks at the divergence of Eamon and Swordthrust, and how John Nelson got involved in the world of Eamon. Check out http://www.filfre.net/2011/09/eamon-part-2/
Sunday, October 16, 2011
Maher looks at Eamon
Part two of Jimmy Maher's examination into the history of Eamon is now available at http://www.filfre.net/2011/09/a-journey-into-the-wonderful-world-of-eamon/
What do you think? Do you agree with his assessment of Eamon?
What do you think? Do you agree with his assessment of Eamon?
Wednesday, September 21, 2011
A new history of Eamon
Jimmy Maher has been busy writing a history of the early days of Eamon. There's some pretty good stuff here and it's worth checking it out: http://www.filfre.net/2011/09/eamon-part-1/
Special thanks to Ken Gagne for sending me the link!
Special thanks to Ken Gagne for sending me the link!
Monday, August 29, 2011
Apple on the iPhone?
Huw Williams sent this update:
Just wanted to mention that Eamon is now available on the iPhone via "iBasic", a simple little app by Akeysoft Group that lets users play a few different Apple II games. No frills, but still kinda neat. :)
Saturday, July 30, 2011
Gartin Manor re-released
Greg Gioia has sent me an updated version of Gartin Manor, 26 years after it was originally released.
This update corrects some of the room connections and descriptions and fixes a bug in the flee routine. Additionally, he does describes the method of returning to the main hall. This is important because the original reviewer could not find an exit!
Interested? Why not download it at http://www.eamonag.org/programs/Dos33/d3_144(2011edits).dsk? You can then post your own review by commenting below or by writing on the wall of our facebook page at http://www.facebook.com/EamonGuild.
Thanks Greg!
This update corrects some of the room connections and descriptions and fixes a bug in the flee routine. Additionally, he does describes the method of returning to the main hall. This is important because the original reviewer could not find an exit!
Interested? Why not download it at http://www.eamonag.org/programs/Dos33/d3_144(2011edits).dsk? You can then post your own review by commenting below or by writing on the wall of our facebook page at http://www.facebook.com/EamonGuild.
Thanks Greg!
Friday, June 24, 2011
Wade Clarke's responses to Leadlight reviews
Wade Clarke emailed me a few months ago to respond to some of the Leadlight reviews. His email is reprinted below:
"Thanks for showing me your EAG article about Leadlight. You covered a good cross-section of opinions in your links to reviews.
I think ultimately that Eamon, or at least my game, is not as archaic compared to modern IF as it may seem at a glance. For instance, the ability to type more than two words often adds little to a game, and a recent survey at intfiction.org demonstrated that in modern games, people only need to type two words 80% of the time anyway. Another point of interest is that even a straight Eamon 7 can take punts at abbreviated words, something Inform cannot do at all (unless the programmer specifies every abbreviation manually).
Combat with random elements is a design choice that has fallen out of favour rather than something which is actually invalid, and I noticed there wasn't a single reviewer who admitted they might simply be bad at this game :) … they just blamed the invisible die rolls and spammed their save games, rather than think about how they were playing. Like in a console survival horror game, you can definitely become a better player by making judicious choices based on experience.
I think the most valid criticism of the game was that some people felt the heroine did not react enough to all the horror. And I realised in retrospect this is a function of the fact that no description can be longer than 255 characters, so some emotional reactions which would have required longer pieces of prose to pull off successfully, had to be dispensed with within a sentence, and looked glib as a result. But this only bothered a minority of players, so I figure it's an okay trade-off considering the fact that I managed to keep paying off all the interactive scenery in room descriptions of 255 characters or less. And that I had to manually justify them for the 40 column screen as well!
I just received my copy of Juiced GS today, and I like your quote about building a ship in a bottle. That is certainly how I feel about the game."
Saturday, June 04, 2011
Eamon on Adrift
Last month, Wade Clarke sent an interesting thread on one of the forums for Adrift, a modern IF system.
If looks like someone has developed an Eamon converter for both Inform 6 and Adrift 5. Check out http://forum.adrift.co/viewtopic.php?f=1&t=7203
Saturday, April 09, 2011
Announcing Leadlight
In case you didn't hear the news, there's a new Eamon game out there. Written by Wade Clarke, Leadlight is the first Eamon game to have ever made it into the annual Interactive Fiction Competition. While Leadlight didn't win, it came in 14th place out of 26 entrants, it really offered an opportunity for the IF community as a whole to be exposed to Eamon, perhaps for the first time.
I honestly think that it would have scored better had it not been on the Eamon system. As much as I love Eamon, I think we can all recognize that it is archaic in comparison to modern IF systems. When reading some of the IFcomp reviews, complaints about the game ranged from the lack of modern IF shortcuts to inability to UNDO a death in combat to the chunky lettering on an emulated Apple screen to the random nature of the combat to just the fact that it's on an emulated system.
But there were some good things too! One reviewer called it "the perfect Halloween treat--perfect for a night when you want some creepy thrills" while another states "this game is highly recommended to all those who believe they might like a game with random combat and unfair death traps, for it is surely among the best games of that type." I was surprised by the number of people who weren't completely put off by Eamon! Then again, there were mixed emotions. "I am fascinated to say that I simultaneously got really into this game and also have almost nothing good to say about it."
This snippet of a review may sum it up best:
So what do you think? Have you played it? Are these accusations fair? Should Leadlight be judged compared to modern IF standards or should it be judged in the Apple II/Eamon context which was the basis of its creation?
I honestly think that it would have scored better had it not been on the Eamon system. As much as I love Eamon, I think we can all recognize that it is archaic in comparison to modern IF systems. When reading some of the IFcomp reviews, complaints about the game ranged from the lack of modern IF shortcuts to inability to UNDO a death in combat to the chunky lettering on an emulated Apple screen to the random nature of the combat to just the fact that it's on an emulated system.
But there were some good things too! One reviewer called it "the perfect Halloween treat--perfect for a night when you want some creepy thrills" while another states "this game is highly recommended to all those who believe they might like a game with random combat and unfair death traps, for it is surely among the best games of that type." I was surprised by the number of people who weren't completely put off by Eamon! Then again, there were mixed emotions. "I am fascinated to say that I simultaneously got really into this game and also have almost nothing good to say about it."
This snippet of a review may sum it up best:
This would have been a pretty damn good game twentysomething years ago. It has a coherent setting, it's good at gestural, tell-you-as-you-need-it information-delivery, it has hints of a plot that is, if not particularly striking, at least somewhat considered. (It seems highly likely that we're either hallucinating or caused all the horrors with our BRAIN.) The trouble is that IF has improved rather a lot over the past twentysomething years.Since you're here, reading this blog, I can only imagine that you've played Eamon and are familiar with it. In a way, these complaints are similar to the old complaints about the older v4 Eamons when v7 was widely available.
So what do you think? Have you played it? Are these accusations fair? Should Leadlight be judged compared to modern IF standards or should it be judged in the Apple II/Eamon context which was the basis of its creation?
Thursday, April 07, 2011
Mapping Eamon
I've made many maps during my days of Eamon but have always wanted an easy way to make clean crisp maps. I recently came across Trizbort, a free tool designed for "interactive fiction" uses such as Inform and TADS. That didn't stop me from trying it out on Eamon!
Here's an example map (click for more detail):
Check out http://trizbort.genstein.net/index.php to give it a try.
Here's an example map (click for more detail):
The Beginners Cave |
Sunday, April 03, 2011
Eamon on Facebook
Interested in talking to others about Eamon? Want to show your support for the website? Go to the Eamon Adventurer's Guild facebook group and click on the "Like" button!
I want to "advertise" the website, so to speak, but also have a community wall available which would allow discussions to take place. Let me know what you think!
I want to "advertise" the website, so to speak, but also have a community wall available which would allow discussions to take place. Let me know what you think!
Announcing the Eamon Museum
After eight years, I've decided that development in Eamon is essentially finished, probably forever. As such, I'm converting the website to a type of museum. I'll still maintain some Eamon news via this blog, but formal work on the website will be mostly stopped after I wrap up a few loose ends here and there.
I don't want to say that Eamon is completely dead. This website will continue to stay open as a tribute to the Eamon that was! I simply can't justify spending lots of time on the Eamon website for so relatively little reward.
Keep in touch! I'll still be here...
I don't want to say that Eamon is completely dead. This website will continue to stay open as a tribute to the Eamon that was! I simply can't justify spending lots of time on the Eamon website for so relatively little reward.
Keep in touch! I'll still be here...
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